-- card: 16665 from stack: in -- bmap block id: 19675 -- flags: 4000 -- background id: 2669 -- name: engine ----- HyperTalk script ----- on opencard put "You are in the engine room of the ship. There are various "& "pieces of complicated machinery here, none of which you know the "& "function of, nor would you like to. The exit is to the east." into field "info" global cardhide if cardhide is "yes" then show card field "cardhide" else hide card field "cardhide" pass opencard end opencard -- part 1 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=180 top=155 right=234 bottom=263 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: box ----- HyperTalk script ----- on mouseUp global objectname put "box-ish thing" into objectname visual effect zoom open go to card "box" end mouseUp -- part 2 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=279 top=207 right=219 bottom=291 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: id card ----- HyperTalk script ----- on mouseUp global objectname put "id card" into objectname go to card "id card" end mouseUp -- part 4 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=207 top=121 right=143 bottom=314 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: curved duct ----- HyperTalk script ----- on mouseUp global objectname put "ducts" into objectname visual effect zoom open go to card "duct" end mouseUp -- part 5 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=365 top=150 right=233 bottom=460 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: cylinder ----- HyperTalk script ----- on mouseUp global objectname put "cylindrical thing" into objectname visual effect zoom open go to card "cylinder" end mouseUp -- part 6 (field) -- low flags: 01 -- high flags: 0001 -- rect: left=275 top=204 right=222 bottom=294 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: cardhide -- part 7 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=290 top=55 right=143 bottom=314 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: curved duct ----- HyperTalk script ----- on mouseUp global objectname put "ducts" into objectname visual effect zoom open go to card "duct" end mouseUp -- part 8 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=327 top=55 right=225 bottom=352 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: curved duct ----- HyperTalk script ----- on mouseUp global objectname put "ducts" into objectname visual effect zoom open go to card "duct" end mouseUp -- part contents for background part 18 ----- text ----- Engine Room -- part contents for background part 6 ----- text ----- You are in the engine room of the ship. There are various pieces of complicated machinery here, none of which you know the function of, nor would you like to. The exit is to the east.